One of the difficulties we faced was that 7 minutes were too short for any discussion or for most activities. Secondly, we hoped to create a form of continuity between each 7 minute session, so that the attention of the participants will not be lost. We want them to know that every action which they take during the course of the simulation will add up, either positively or negatively. Ultimately, we want to create an environment whereby the students work towards a common goal.
With this in mind, we create an activity known as "Value Tree". Basically, Value Tree represents an eco-system whereby differents parts of the tree contribute to its survival. Starting with a simple sketch of a big tree, participants are to collect these missing parts and place them on the tree. They do this by fulfilling the various missions in their personality cards throughout the game . These missing parts contain certain values which Eye Empathy is trying to bring across to them. The locations in which participants place the values will mean differently.
To build the Value Tree, participants have to collect the values by accomplishing their missions. "Positive" missions will give "Positive" values, while "Negative" missions will yield "negative" ones. Regardless of the type of values gotten, they all make up the Value Tree. 7 minutes in each week will allow the students to build the trees.
At the end of the 4 weeks, the participants will be given the opportunity to present and explain the appearance and location of the values of the trees. They will need to understand and relate the relationship(i.e. position) of the different values they have 'earned' in the 4 weeks.